In the wake of a glimpse of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The continued frenzy surrounding card prices guarantees near-daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.
However in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent titles that didn't get their fair shake, or were buried by the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu