The team behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently shown its next major project, generating a wave of hype within the industry. However, follow-up comments from the company's co-founder have introduced clarity to the discussion, focusing on the team's approach toward machine learning.
In a latest message, the studio's founder explained that the company is using machine learning for certain ancillary purposes. These encompass fleshing out pitch decks, generating early-stage artistic references, and writing draft copy.
Importantly, Vincke stressed that the shipping assets in the game will be created solely by actual writers. "We are creating everything in-house," he said.
Our studio is constantly increasing our pool of writers and are actively putting together writing teams.
Since concept art is being particularly called out — we right now have over twenty artistic staff and have roles to fill for additional creatives.
All our efforts we do is additive and designed to having people spend additional energy on actual creation.
Any ML tool applied correctly is additive to a developer's workflow, not a replacement for their craft.
The revelation of AI usage originally generated concern among portions of the fanbase. In reaction, Vincke provided further detail on public forums.
"Our team utilizes machine learning to research ideas, similar to we use Google and art books," he stated. "In the very early ideation stages we use it as a rough outline for composition which we then replace with authentic artwork."
He added, "Larian brings on talent for their unique talent, not for their capacity to replicate what a algorithm proposes."
Vincke had in the past outlined the team's targeted approach to this technology, defining its use into three main areas:
He explicitly noted that core creative domains — including writing — are are absolutely not departments where the company is cutting human involvement. On the contrary, Larian is actively hiring in these very positions.
"Larian is not shipping a game with machine-made assets, and we are certainly not looking at trimming down teams to swap them out with AI," Vincke concluded.
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